Class Vec3
Rudimentary 3D vector implementation with some 2D functionality.
Altered (as in functional) version of a library Vector3.
Info:
- Author: Gordon MacPherson
Methods
Vec3:AsSpringVector () | Returns vector in the form that Spring expects. |
Vec3:Cross (vector) | Computes the cross product with another vector. |
Vec3:Distance (vector) | Computes the distance between two vectors. |
Vec3:DotProduct (vector) | Computes a dot product with another vector. |
Vec3:Length () | Computes the length of the vector. |
Vec3:LengthSqr () | Computes the square length of the vector. |
Vec3:Mul (n) | Multiplies the vector by the given number in-place. |
Vec3:Normalize () | Normalizes the vector in-place. |
Vec3:Rotate2D (angle) | Rotates vector around Y axis by given angle in degrees in-place. |
Vec3:ToHeading () | Convert vector in 2D heading in degrees between 0-360 |
Vec3:Zero () | Sets the current instance to zeros. |
Methods
- Vec3:AsSpringVector ()
-
Returns vector in the form that Spring expects.
Returns:
-
{number}
List of X, Y, Z coordinates
- Vec3:Cross (vector)
-
Computes the cross product with another vector.
Parameters:
- vector Vec3 The other vector.
Returns:
-
Vec3
The cross product.
- Vec3:Distance (vector)
-
Computes the distance between two vectors.
Parameters:
- vector Vec3 The other vector.
- Vec3:DotProduct (vector)
-
Computes a dot product with another vector.
Parameters:
- vector Vec3 The other vector.
- Vec3:Length ()
- Computes the length of the vector.
- Vec3:LengthSqr ()
- Computes the square length of the vector.
- Vec3:Mul (n)
-
Multiplies the vector by the given number in-place.
Parameters:
- n
Returns:
self
- Vec3:Normalize ()
-
Normalizes the vector in-place.
Returns:
self
- Vec3:Rotate2D (angle)
-
Rotates vector around Y axis by given angle in degrees in-place.
A mathematically correct variant = negative angle values implies clockwise rotation.
Parameters:
- angle number Angle in X-Z plane.
Returns:
self
- Vec3:ToHeading ()
-
Convert vector in 2D heading in degrees between 0-360
Returns:
-
number
Angle in X-Z plane.
- Vec3:Zero ()
-
Sets the current instance to zeros.
Returns:
self